First Two Layers, or F2L are normally the first two bottom layers of the 3x3x3 Youtube: How to get faster at the 3×3 Rubik’s cube – F2L – by Feliks Zemdegs. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms. Learn how to solve the Rubik’s Cube with this simple and easy to follow F2L ( First 2 Layers) is a way of continuing after solving the cross.
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F2L First 2 Layers is a way of continuing after solving the cross. In this step, a first-layer corner henceforth referred to as “the corner” and the middle-layer edge gubik it “the edge” are inserted at the same time into their designated locations “the slot”.
F2L combines steps 2 and 3 of my beginner solution, but it requires approximately the same number of moves as step 3 alone. When done at full speed, F2L can be completed in less than 10 seconds! Most F2L cases consist of two parts.
One – the pairing of the corner and edge aka “F2L pair” – and two – the insertion of the F2L pair. The moves are based solely on intuition, so algorithms are not required. However, many other sites do have so-called “algorithms” for this step.
How To Solve The Second Layer Of The Rubik’s Cube (F2L)
In most cases those algorithms are simply the intuitive pair-and-insert procedure optimized with moves such as x, y, d, etc. Don’t start by learning those algorithms. Learn the intuitive steps first and fully understand how the moves work. It will greatly reduce the amount of memorization needed. In the diagrams of the cases made with Lars Vandenbergh’s amazing ImageCube scriptonly three sides can be shown, so sometimes, stickers from the edge cubie will be hidden from view.
The red-blue F2L pair is used in all of these diagrams so the sticker that is hidden would be either red or blue, depending on which sticker is shown. For example, if the edge only shows a blue sticker, the unseen sticker would be red. I have not had time to make sure all these moves are correct.
If you spot an error, please contact me. In these cases, it is assumed that the corner and edge are either in their respective locations or in the top layer.
– CFOP – First 2 Layers (F2L)
If one or both pieces are stuck in another slot, you can simply move them out by inserting random pieces from the top layer into that slot. Or you can check the advanced F2L section. For each case, there will be a “method” how to rubk it to one of the basic cases and an “algorithm” in with a bullet in front of it.
Ignore the algorithm if you are just learning F2L. These miscellaneous techniques can help you improve your speed in the step.
F2L Algorithms – CFOP SpeedSolving F2L #41 Cases
They are for after ruubik get the basics down so don’t read these until after you do. Otherwise, they will only confuse you! Home Old Updates Contact Me. Introduction Notation Step 1: FL Corners Step 3: Both Top Type 1 Case 3: Both Top Type 2 Case 4: Corner Bottom Case 5: Edge Middle Case 6: Corner Bottom, Edge Middle Adv: Intuitive LL under construction.
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Top of the page. Case 1 Basic Cases. Case 4 Corner on Bottom, Edge on Top.
Case 5 Corner on Top, Edge in Middle. Case 6 Corner on Bottom, Edge in Middle. Last Layer Edge Control coming soon!